

I've been doing some comparison lately between Doom 2016's engine (id Tech 6) and this one, in hopes of identifying similarities and approaches to enable console or execute console commands/CVars. As you won't see chaos boundaries, I hide explanations uner the cut.This post aims to collect a ton shit of information on the engine this game runs on (note Death of the Outsider uses the same engine). Sorry for strange or funny phrases, I don't speak English very good. The script forces the Dark Vision to end itself when the player has been blinking. Of course, normally you'll never reach such heights, but with modified Blink it is quite easy. If you blink (or jump, or fly) up very high with your Dark Vision power being active, the game will crash.

You'll still be catched by scripted actions (you will get no harm, though), like: Grim Alex head-butts you, wolfhounds clamp your hand in their jaws, Breanna Ashworth catches you during blink or far reach, etc.Ībout the option "Disable Dark Vision while Blinking" Show Chaos Score when It Changes (windowed/borderless only).Set Desired Chaos (by killing and in the end of missions) - has suboptions: "Keep Zero Chaos", "Freeze", "Keep Custom Value" (0-2048), "Set Special Value" ("Keep Maximal Value of Low Chaos", "Keep Minimal Value of High Chaos", "Increase Chaos to Very High Level").

