
This gets you currency which you can use to buy equipment that helps you more efficiently raid levels, or, in the grand tradition of G Mod, just mess about. You can also steal objects from the levels with a specially-modified baton. Once you've made your selection, you commute to that map to collect "shards" procedurally hidden across it. When you wish to start play, the game loads a G Mod map in at random from the Steam Workshop and asks if you want to dive into it or spin the wheel again for a different stage.

Soon, you're just another inter-dimensional thief along for the ride, but what makes Jazztronauts unique is the source of its maps. They use their experience of and expertise on these levels to pilfer them of their valuables. These cats, referred to as the Pianist, the Cellist, and the Singer are aware that G Mod maps are just that, maps, and understand the in-game rules that govern them. Then, in one of the most hilarious tonal shifts I've seen all year, three round-headed cats arrive and begin arguing about how to steal one of these flaming rocks. On entry, we make our way through a tumbledown settlement of empty shacks and dust roads which give way to surreal levitating gantries and a ceremonial stone circle lit with fire. Jazztronauts is an indie game that runs within Garry's Mod which is in turn built on the Source software development kit it's a secondary-level mod if you like. For example, it's surely self-evident that every game contains a roughly fixed set of content developed by its creator. But some rules are common sense, right? There are fundamental truths about video games and media that we can never disprove. There are also likely boundaries being broken today that we won't realise were broken until long into the future. The way that we once discovered that paintings don't have to depict realistic scenes or that stories don't have to be linear, we've more recently learned that games can be heavily narratively-based or can disregard player agency in some circumstances. It is the nature of any advancing medium that the number of inherent attributes to it is continually proven to be smaller than we believed previously and that creators are capable of taking more choices in their work that we ever thought possible.


As indie games chart ever-more experimental territory, we've found much of the conventional wisdom about what a game is and what a game can be falling by the wayside.
